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It’s a decent idea regardless, just one that could have done with a bit of fleshing out.ĭespite the more complex game mechanics, the game retains its family themes.
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Sadly, this particular part of the game seems half-baked with the upgrade options being rather limited. A persistent upgrade system exists where you level up your weapons, and various side objectives can be completed in order to gain additional skills for your hero. The usual elements are here as well, with a wide variety of different guns and gadgets to sink your teeth into. It sounds far more ramshackle on paper than in reality, with this new gameplay element blending in fairly well to the traditional platforming and combat elements of R and C. So what you get is traditional Ratchet and Clank, but with bursts of turret building and rushing back to base in order to stem a particularly aggressive horde. Your base will have a number of generators that keep it up and running, and you need to make sure at least one remains to keep your operations going. It is thus, that Qforce becomes a game of two parts for, whilst accessing the planetary defence system requires the usual mixture of combat, gadgetry and platforming we’ve come to love, you also have to keep your base protected while you venture off. Levels take the form of the Q-Force setting up a base of operations, from which you have to activate various power nodes to open up, and ultimately reactivate each planet’s defence system. When entirely new genres are introduced to a series, it’s normally a bad sign for the franchise in question, but Q-Force’s tower defence elements work suspiciously well with the pre-existing combat and platforming Ratchet and Clank are known for. That said, it’s more a vehicle for the new gameplay additions than anything else. The paper thin structure is bolstered by some amusing character interactions, even if the dialogue is a bit hammy. This time, the captain is threatened by a mysterious bad guy who keeps turning off the planetary defence systems at various locales across the universe, forcing the Q-Force into action.
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Known as Full Frontal Assault in America, Q-Force sees the eponymous heroes joining with captain Quark and his Q-Force once again. The most recent entry takes the form of a smaller title that, whilst very radical with its treatment of the series’ mechanics, is all the better for its attempt to try something new.
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Ratchet hit the ground running when he debuted on the PS2 with his robotic partner, but the two have struggled to maintain the same level of relevance as the seventh generation of home consoles has progressed. They’re certainly a very important part of the Playstation canon, but they aren’t exactly riding the same fame waves as someone like Mario. Ratchet and Clank have never quite had the same mass appeal of other platforming icons.